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cog_pyr_skeletons.cog
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Text File
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1999-11-15
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2KB
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71 lines
# Jones 3D Cog Script
#
# pyr_skeletons.cog
#
# light up the skeletons in a given area
#
# [RKD]
#
# (C) 1999 LucasArts Entertainment Company LLC. All Rights Reserved
# ==============================================================================
symbols
message startup
thing skeleton0 nolink
thing skeleton1 nolink
thing skeleton2 nolink
thing skeleton3 nolink
thing skeleton4 nolink
thing skeleton5 nolink
thing skeleton6 nolink
thing skeleton7 nolink
thing skeleton8 nolink
thing skeleton9 nolink
thing skeleton10 nolink
thing skeleton11 nolink
thing skeleton12 nolink
thing skeleton13 nolink
thing skeleton14 nolink
thing skeleton15 nolink
thing skeleton16 nolink
thing skeleton17 nolink
thing skeleton18 nolink
thing skeleton19 nolink
flex arr=0.0
flex gee=0.0
flex bee=0.0
end
# ========================================================================================
code
startup:
# sleep(120);
sleep(1);
SetThingLight(skeleton0, VectorSet(arr, gee, bee), .001, .01);
SetThingLight(skeleton1, VectorSet(arr, gee, bee), .001, .01);
SetThingLight(skeleton2, VectorSet(arr, gee, bee), .001, .01);
SetThingLight(skeleton3, VectorSet(arr, gee, bee), .001, .01);
SetThingLight(skeleton4, VectorSet(arr, gee, bee), .001, .01);
SetThingLight(skeleton5, VectorSet(arr, gee, bee), .001, .01);
SetThingLight(skeleton6, VectorSet(arr, gee, bee), .001, .01);
SetThingLight(skeleton7, VectorSet(arr, gee, bee), .001, .01);
SetThingLight(skeleton8, VectorSet(arr, gee, bee), .001, .01);
SetThingLight(skeleton9, VectorSet(arr, gee, bee), .001, .01);
SetThingLight(skeleton10, VectorSet(arr, gee, bee), .001, .01);
SetThingLight(skeleton11, VectorSet(arr, gee, bee), .001, .01);
SetThingLight(skeleton12, VectorSet(arr, gee, bee), .001, .01);
SetThingLight(skeleton13, VectorSet(arr, gee, bee), .001, .01);
SetThingLight(skeleton14, VectorSet(arr, gee, bee), .001, .01);
SetThingLight(skeleton15, VectorSet(arr, gee, bee), .001, .01);
SetThingLight(skeleton16, VectorSet(arr, gee, bee), .001, .01);
SetThingLight(skeleton17, VectorSet(arr, gee, bee), .001, .01);
SetThingLight(skeleton18, VectorSet(arr, gee, bee), .001, .01);
SetThingLight(skeleton19, VectorSet(arr, gee, bee), .001, .01);
return;
end